Character Creation Tips

01 October 2011

I’m going to try and reinforce some general ideas here and not give away anything too blatant. Most of what I’m going to suggest is a lot of common sense stuff anyway.

The most important and often used skills are likely to be Athletics, Perception and Thievery. If your class doesn’t give you the option to train these skills then think about spending a few extra points in Strength, Wisdom and Dexterity to make up for it. Feats that add to these skills, including multi-classing feats and Jack of All Trades are good options.

Never underestimate the value of Stealth. If you can get the entire party on board, a group of PCs that can all move undetected through the dungeon might actually have a chance of accomplishing the objective before any of the monsters even know that the heroes are there.

When it comes to feats you’ll have to throw away some conventional wisdom. Normally I encourage everyone to take Durability, especially if they have a low starting Constitution, but since you’re not going to get short rests I don’t think running out of healing surges will be your biggest problem. I see Toughness as mandatory for everyone. Skill Training and Skill Focus should also be very high on everyone’s feat list.

Knowing that the adventure is called Forge of the Dawn Titan and the fact that there is a Tiefling and Burning Skeletons on the cover, everyone and his mother should immediately try to get items, feats and powers that will provide some kind of fire resistance. Be forewarned that there are mechanics at play that will gimp some abilities, including resistances. Keep this in mind when choosing race. If fire resistance was your only reason for playing a Tiefling, think again before committing.

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